As it became known from a fresh interview, Like a Dragon: Infinite Wealth has an interesting feature – this is a very big game. So big that one of the developers is even worried: and whether users will be burned out in attempts to pass the game?
Producer and screenwriter Infinite Wealth Yokoyama Masaysi (Yokoyama Masayoshi) in one of the materials dropped the phrase that around the game it was necessary to "create an atmosphere of the holiday". When he was asked what he has in mind, the producer answered as follows:
Games now take more https://slotsnogamstop.co.uk/book-of-dead/ time to pass, agree? Like a Dragon Gaiden not very large, but Infinite Wealth – a monstrous game that is the longer one that we did before. If you try to defeat it in one sitting, then it can come to the sink from the game – it will not end if you sit for it a couple of nights in case.
This means that many people doubt whether they should start the game, or put it up for the time being. I am sad from the fact that this can happen, so I thought: you need to get everyone like that so that everyone wants to go through our game.
We must make people devote a week or a month to the game, even at the cost of their health. So our duty as authors is to create enough hype. I thought in a similar vein for the past couple of years: for a game like INfinite Wealth you need to maintain a feeling of a holiday. It will even somehow be rough just to release such a long game and wash your hands.
Yokoyama Masaysi
The day before, the spin-off started Like a Dragon Gaiden: The Man Who Erased His Name – He grew up from DLC for Infinite Wealth and therefore not as big as the main games of the series. Gaiden We met the heat, however Yokoyama Masaysi Emphashes: the development of spin-offs was still not simple, the team will not be able to release such projects without interruptions, even if the community is very asking for. WITH Gaiden developers were lucky in time and available materials.
Like a Dragon: Infinite Wealth It turns out two months later, January 26.